The fact that a hero named Mason was a government soldier rather than an insurgent could have created a lot of tension.īut no. This should have made for a brilliant new open world game, with your character (Darius Mason, grandson of Guerrilla protagonist Alec Mason) working to beat back the terrorist threat and struggling with the way things have changed. The only real problem is that a rebel group called the Cultists is making trouble. Since the Red Faction's victory in Guerrilla, Mars has become a relatively peaceful and prosperous place. The new entry, Armageddon, starts out promisingly enough. But did they have to make a linear game where you shoot aliens? Guerrilla's sales were so-so-by the time I bothered to pick it up, publisher THQ was giving it away for free as a thank you for buying Darksiders-and this franchise has always evolved with each iteration (Guerrilla itself changed the perspective from first to third-person, for example). Still, it's not surprising that developer Volition Software wanted to change things up this time around. ![]() Namely, it told an amazing story about a group of rebels who picked away at a tyrannical government until it fell, and it provided a huge, open world in which you could roam about, knocking down buildings with a sledgehammer. Despite a few flaws, 2009's Red Faction: Guerrilla did several things extremely well.
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